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1. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Why have we heard so little information regarding supers and carriers? We know very little about fighters and fighter bombers also. In regards to having just spent the better part of a year training for capitals I would a...
- by Bob Niac - at 2016.01.31 16:47:52
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2. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
If there is going to be turret-like mechanics involved, does that mean we will finally get EWAR and Triage hardpoints? Crazy Idea but .. can armor and hull reppers be missiles then? With a nanite payload? It would add an interesting mechanic an...
- by Bob Niac - at 2016.01.28 03:27:38
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3. Can we have loose fitting clothes in game? (for the guys) - in Jita Park Speakers Corner [original thread]
No takers?
- by Bob Niac - at 2016.01.06 23:49:43
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4. Can we have loose fitting clothes in game? (for the guys) - in Jita Park Speakers Corner [original thread]
Link to pic of "loose" style stonewash jeans. Wouldn't mind seeing some more leisurely clothing options in game. Sweats and open button-down shirts, etc. But mostly I don't get why stonewashed jeans aren't in game. They may lack "future-ness" b...
- by Bob Niac - at 2016.01.04 03:39:54
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5. Sticky:[December] Tech Two Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Fozzie has CCP ever considered splitting logi [cruisers] into 2 hulls? I would love to see the removal of split role logi tbh. We have racial remote preferences to use for assistance mods. ( see previous post.) Doing this would be very much in li...
- by Bob Niac - at 2015.11.29 21:10:55
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6. Sticky:[December] Tech Two Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Please add utility hull! Remote cap for Amarr Remote sensor booster for Gallente Remote tracking links for Minmatar Remote ECCM for Caldari. Edi: Again SECOND SHIP, separate from OP.
- by Bob Niac - at 2015.11.27 04:18:50
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7. Adding Sound to DScan - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Bob Niac wrote: But also .. cloaking. Cloaking has this weird thing where it bends/absorbs EM radiation. In real life, this is actually something that we can measure. We can't see INSIDE of the bend, but we know that thin...
- by Bob Niac - at 2015.11.02 19:17:51
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8. Adding Sound to DScan - in Player Features and Ideas Discussion [original thread]
Sound has been used for a while now to interpolate radio signals. (I think. See: Contact; IMDB ) But what if we could use sound to D-Scan for aberrations in background radiation, much like one can see in the movie? There are some very interestin...
- by Bob Niac - at 2015.11.02 01:14:59
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9. EVE HPC? - in EVE Technology Lab [original thread]
Did CCP ever go forward with Windows Server HPC, etc? Or did that die out?
- by Bob Niac - at 2015.03.17 16:26:58
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10. "Minimize" main camera? - in Player Features and Ideas Discussion [original thread]
Bump & done
- by Bob Niac - at 2015.03.10 13:38:00
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11. Sticky:Dev blog: Where we stand - in EVE Information Portal [original thread]
Fozzie: Would you be able to add engagements to to those stats? Kills are all well and good, but battles are better, yeah? ie: How many large engagements were there on a week to week trend? Actually something easier to track: How many kills w...
- by Bob Niac - at 2015.03.04 16:41:20
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12. Allow Jump Bridges to select any destination jump bridge within 5 LY - in Player Features and Ideas Discussion [original thread]
personally I would rather have them act like jump portals. cyno up, jump through. less afk Titan-ing.
- by Bob Niac - at 2015.03.03 20:50:24
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13. "Minimize" main camera? - in Player Features and Ideas Discussion [original thread]
I ask that CCP consider an optional feature: Enabling the main view-port as a "managed" window in the client. This window can be minimized, re-sized, or closed. We already know this is possible. The ship fitting window, 3D previews, etc have been...
- by Bob Niac - at 2015.03.03 20:33:38
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14. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Really cool but it is a lot of added complexity for little gain. You could easily trim 1/3 if those and get a better / same result. Also.. Just say no to that many drone icons.. Damn.
- by Bob Niac - at 2015.02.27 16:22:03
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15. Celestial Bodies and Symbolic Presentation of Objects in Space - in Player Features and Ideas Discussion [original thread]
Real quick and then I will leave this be. I envisioned that because the systems would be perceived as huge, players' behavior would change accordingly. Instead of claiming entire regions, alliances might instead focus on only a constellation. One...
- by Bob Niac - at 2015.01.19 15:28:41
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16. Celestial Bodies and Symbolic Presentation of Objects in Space - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Ok... correct me if I'm wrong here. A: You want to scale up the size of solar systems and planets to more realistic proportions. B: My ship travels at a speed typically measured in multiple AU units per second, with an AU being...
- by Bob Niac - at 2015.01.19 03:50:12
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17. Celestial Bodies and Symbolic Presentation of Objects in Space - in Player Features and Ideas Discussion [original thread]
Because that annoyance means effort is expended to get where you need/want to go. Effort expended gives value to an action. High sec warps are (even in a battleship) 15 to 45 seconds with a skilled pilot. This diminishes the value of a solar syste...
- by Bob Niac - at 2015.01.19 03:47:13
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18. Celestial Bodies and Symbolic Presentation of Objects in Space - in Player Features and Ideas Discussion [original thread]
Quote: tl;dr: Stretch and scale up EVE to make it bigger. "This model is not to scale...." This phrase is often used in maps and info-graphics because presenting information to scale has several major hurdles. One is usually you run...
- by Bob Niac - at 2015.01.19 02:49:14
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19. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
Corp Skill: Workflow Management & Adv Workflow Management Corp management skills get a role bonus +n (static) corporation industry slots, proportionate to the skill. Empire control would get more then corp management. Skill allows addt'l cor...
- by Bob Niac - at 2015.01.19 01:34:32
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20. Adding Racial Tacking: Amarr vs Matari - in Player Features and Ideas Discussion [original thread]
First, A visual reference. Short version: To add flavor to tracking and allow for some interesting bonuses in the future, I would ask that the tracking "penalties" of Laser and Projectile be mitigated and a new, type specific tracking variabl...
- by Bob Niac - at 2014.04.19 17:13:00
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